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Drake - Toosie Slide Drale

Watson fixed the paint by fading in a lighter purple color on the sides of the car. About a year later Steve took the car apart to redo it.

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When doused with water, Crimzon turns into a reliable fuel source that burns slowly when struck. Doused Crimzon is more orange than the regular variety.

Factions Because of this separation from the underground society, Drales with different goals in mind started to round up those with similar interests, leading to a further dissociation among their kind.

Pretty soon, the surface world has become more dangerous than it ever was with constant strife upon the sandy dunes, each faction trying to impose their beliefs upon the others.

Swift-Steel Legion - Freedom was on their minds when most Drale first started towards the surface voluntarily.

Life was tough at first with frequent sandstorms and deadly robots on the horizons. Living on the surface was possible after words spread about how and where to find key buildings and locations to remodel for use.

Being the first to adapt to the dangerous environment, they have a lot of pride and aren't very respectful to those who aren't like them in terms of ideals and morals.

Most of the new surface settlements were run by the best and fastest members, since being hesitant is a frequent cause of death.

The Legion, although physically fragmented, work together to take down anyone they consider weak.

Remnants of past Swift-Steel settlements included abandoned laboratories, where some Drale have figured out how to modify their tails, wings, and arms in order to readily adapt to environments on other planets.

Aero-Bronze Republic - Quality of life was incentive for other Drale to migrate above ground. The traditional way of life did not seem to satisfy those who thirst for wealth and knowledge.

This faction consists of Drale who believe in living the high life by improving technology and economics. They pretty much dominate the surface world market with the best tools and services.

This often leads to the other factions trying to obtain the Republic's hoard. The only thing that gives them a fair fight between the two other groups is the balance between speed and power in addition to lots of utility.

Although more open to newcomers, this faction is always on the lookout for spies, as their trade secrets are their most valuable trait. Their communities reside right between the desert and major abandoned cities.

The buildings from the last Aero-Bronze era contains technology that inspired entertainment more than science or military, and the Drale have adapted their own musical culture based on what humans could call electroswing.

Neo-Iron Empire - Some Drale chieftains and leaders strongly disliked the idea of changing their traditional way of life, but the rest viewed the surface as a chance to expand their rule.

Those whose bodies were built strong enough to withstand the perilous trials of the abandoned surface cities began to take back the area from the rogue robots, granting them access to the pre-inhabitant's most powerful weapons and armor.

It wasn't long until the ruined cities were turned into a near impenetrable fortress composed of labyrinths that can confuse an outsider. Out of the three factions, the Neo-Iron Empire contributes to a majority of production, topping even the Aero-Bronze Republic in terms of dishing out new things.

But then again, the new products are only slight upgrades to previous models since they are deemed to be "good enough. As mentioned, Neo-Iron buildings contained numerous weapons and vehicles.

The only thing stopping the the faction from crushing its opposition is the lack of fuel and being the constant target of the rogue robots.

The Pre-Inhabitants Not much is known to the Drale regarding those who have lived on the surface before them, but by piecing together valuable information from what's left of their vaults, the Drale have came up with this: "Thousands of years ago, the prosperous planet we know as Baathum was home to a race of egotistic people.

They used up all of their resources on things they didn't need, making their buildings reach higher and higher.

Soon after, most of them forgot there ever was a surface because their utopia existed on these skyscrapers.

Life for them was good, and they traded and colonized on other planets throughout the system. A sister planet called Tamati had tight bonds with this planet.

While preparing to defend against outsiders to the solar system, these people wanted and have created an army that would never sleep.

Too proud to be careful, a malicious virus infected these robots on every one of their planets and caused a chain self-destruction of an atomic weapons cache as well as other high-explosives.

Now, every planet besides the sibling planets are in pieces, floating chucks of space debris within a massive asteroid belt. Baathum became a nuclear wasteland while Tamati is trapped in a nuclear winter.

This is proven by an observation regarding the brightest object in the night sky, an icy planet swirling with auroras. We hypothesize that there may be an enormous amount of liquid water beneath the floes of ash and ice.

Swift-Steel Legion - Buildings are usually abandoned medical faculties and research labs. They are almost always left in favor of building scrap settlements because of the rogue robots that still patrol the halls.

Deathtraps formed by rampant crimzon crystal growing makes trekking through these abandoned sites more dangerous as well. Things worth looting here are research notes, crafting recipes, and materials.

Aero-Bronze Republic - The structures are comprised of ordinary living quarters to derelict workshops filled with robotic horrors.

The Drale make use of the technology salvaged from these areas to re-purpose them for their own benefits. Furniture can also be found around these parts and have been sold to make a profit after risking their lives battling machines.

Neo-Iron Empire - Remnants of skyscrapers and missile silos line up against the horizon where weapons, vehicles, and some other goods are produced.

Desolated streets are crawling with hostile automatons waiting for their next victim to show up. Reclaimed city sites become hubs for factory work and businesses.

Some say there's a lot of worthwhile treasure to be found within the towering buildings, but most would rather not take chances with the rogue robots.

Common surface housing. Made from scrap metal and ruins of the past civilization that lived on the planet.

A multi-purpose base. Includes greenery, garage, and communications tower. A store and power station. Usually placed in the more windy regions.

Energy gained is sufficient enough to power small appliances. Previously an airport, it has been repaired and converted into a space port for functionality.

It's thought that the area was abandoned long before the cataclysm if the previous civilization were already using ships. A typical library vault that houses information stored by the previous civilization.

It's rare to find one that contains history or stories, since they were not as securely built as the ones containing scientific documents and engineering endeavors.

Pieced together from plates of scrap metal, this water pump station transfers much needed water to the surface and stores it in a dome-shaped building.

This prevents it from rapidly evaporating. Sand sinkholes are a pesky problem that results from water drainage.

A stone abode carved from surrounding stalagmite formations. They should usually be made near light sources. Large cavern walls or underground hills can be turned into apartment housing or even storage complexes.

Technological Advancement The Drale possess post-modern technology, though most of it obsolete because of the many years of neglect. They appear to looks like junk, but can function just as efficient as if they were new.

Some are armed with energy weapons used mostly to combat rogue robots but can be used for utility as well; everyone else wield handmade tools forged from scrap.

They rely on parts from newer rogue robots in order to construct better ships and gear. Hostility Drifting into the far reaches of space, the Drale are very wary of anything that may contact them.

They have no fear of those who travel to their home planet Most may just pass by since it looks like a wasteland from a distance.

Traders on the surface may act sketchy at first. Being scavengers themselves, they're always suspicious The average Drale are soft spoken and are friendly to anything sentient.

The Good Being skilled at conservation, ammo and materials may end up not being used during shooting and crafting With their robotic ambassadors, the Drale will have little difficulty commingling with other sentient constructs Living underground and in hard to see areas for long periods of time, the Drale have developed a keen sense of eyesight Their intelligence is rather high.

This can lead to deciphering certain things others could not Their wings allow them to fall slower and jump a bit higher The Bad They must venture from planet to planet if they hope to sustain their population The robots require little to function however Food, water, and wood are scarce upon the planet They consume more food and water resources They are unable to fly very far, so their wings are used mostly to propel jumps, slow falls, and glide Their underbellies are prone to damage, so they must wear armor or take additional damage when hit there Although the Drale can adapt to the cold, they have a terrible weakness to ice attacks Their low charisma with other races may increase the cost of shop items.

Ammo : Since traditional bullets are difficult to acquire for the Drale, they instead take bits of underground crystals instead.

Lusterium proves to be great at stunning enemies with flashes of light, agatite is an excellent type to use against rogue robots, and Crimzon is well suited for use as explosive ammunition.

Boombox : A handgun modified to fire many bullets in a single shot. Its name holds true from what sound it makes and what it does to enemies.

Crimzon Crossbow : A crossbow used to attack targets from afar. Despite its name, Crimzon isn't the only crystal that can be fired from this weapon!

Luster Launcher : Made from a large tube, this weapon can fire a big chunk of crystal from a safe distance. The wielder watches in awe as their enemies explode.

Out of combat, these things are often used for celebratory events by acting as fireworks! Scrap Scattergun : A small shotgun that propels shrapnel in a large cone.

A grinder in the ammunition box makes reloading a breeze and allows almost anything to be used as ammo. Warning: Ask yourself "Will it blend?

Shard Magnum : A revolver that shoots extremely fast razors. An excellent tool for pinning things down, though it can also be used as a grooming utility!

Velvet Vaulter : Carefully crafted from littered junk, these grenade launchers propel tubes of Crimzon in an arc which explode on hit. One should keep this away from their heater.

Lead Pipe : Durable and reliable, these pipes are almost as useful as a crowbar! Makes short work of robotic chassis and back itches. Rotor Blade : Rarely wielded by the Drale, any downed helicopter from ages ago would have a chance of retaining a perfectly good blade.

It's material makes it light, which allows swift swinging. Spinning around in circles proves to be an effective move with this weapon. Scrap Shank : A makeshift dagger created from rigged steel plating.

Always a handy tool to carry around. Car Antenna : A weaponized car antenna that can sting organic opponents.

Drale - Ca-Tee-Drale e. V.

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Drale Suchformular

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